Lord of the Rings LCG: Khazad-Dum Expansion

Lord of the Rings LCG: Khazad-Dum Expansion

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Fantasy Flight Publishing MEC08 #ad - Three new scenarios explore legendary Moria. Now the heroes of middle-earth must search for signs of him and his fledgling Dwarven colony. Two dwarf heroes offer their services and players gain the benefit of new player cards three copies of each while facing new scenarios filled with perilous locations and a menacing host of enemies.

Lays the foundation for the upcoming Dwarrowdelf cycle of adventure packs. Nine encounter sets offer all-new challenges. Two new dwarf heroes, plus new Attachment, Ally and Event cards. Khazad-dum is the first deluxe expansion for The Lord of the Rings: The Card Game expanding your game with 165 new cards. It has been many years since the Dwarves last heard from Balin.

Lord of the Rings LCG: Khazad-Dum Expansion #ad - . First deluxe expansion for The Lord of the Rings the card game.

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Lord of the Rings: The Card Game

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Fantasy Flight Publishing MEC01 #ad - By cooperating to overcome the obstacles drawn from the encounter deck, you will complete the quest before you and claim victory! The first cooperative LCG. The lord of the rings: the card game is a cooperative card game that puts 1-2 players or up to four with two Core Sets! in control of the most powerful characters and artifacts of Middle-earth.

Lord of the Rings: The Card Game #ad - Number of players 1 - 2 or up to 4 with 2 core sets. Build a party of heroes from an assortment of notable characters from the beloved novels by. Players will select heroes, acquire artifacts, gather allies, and coordinate their efforts to face Middle-earth’s most dangerous fiends. Playing time 30 - 90 minutes.

Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership.

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Lord of the Rings LCG: A Journey to Rhosgobel

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Fantasy Flight Publishing MEC04 #ad - Contains 60 never-before-seen cards. Build a party of heroes from an assortment of notable characters from the beloved novels by. Playing time 30 - 90 minutes. A journey to rhosgobel is the third adventure pack in the shadows of Mirkwood cycle for the Lord of the Rings, the card game. Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership.

In this exciting expansion, even more eagles join the tactics sphere, while leadership players are given a Dúnedain quest that will inspire confidence in their cause. The third monthly adventure pack for the lord of the rings, the card game. However, the sky grows dark with foul minions of the shadow and every step toward Rhosgobel causes the heroes' avian ally more pain.

Lord of the Rings LCG: A Journey to Rhosgobel #ad - There is no time to lose. The heroes trek through mirkwood leads them to Haldir of Lórien, whose unnatural agility will aid the party in their task. However, when they stumble across a dying eagle wounded in a fight with goblins, they are compelled to offer their assistance. A journey to rhosgobel contains 60 never-before-seen cards.

Number of players 1 - 2 or up to 4 with 2 core sets. Includes new ally and encounter cards for all four spheres of influence. After facing a fearsome group of trolls, the heroes have pressed further into the Anduin Valley to continue their search for Gollum.

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Lord of the Rings LCG: The Hunt for Gollum

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Fantasy Flight Publishing MEC02 #ad - Adventure packs feature an all new scenario for The Lord of the Rings: The Card Game. The elusive creature known as Gollum is hiding somewhere in the Anduin Valley. Build a party of heroes from an assortment of notable characters from the beloved novels by. Requires the lord of the Rings: The Card Game core set to play.

Contains 60 never-before-seen cards. Number of players 1 - 2 or up to 4 with 2 core sets. Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership. For this first quest, players are tasked with uncovering the clues in the form of the Signs of Gollum Objective cards, which are shuffled into the Encounter deck.

Lord of the Rings LCG: The Hunt for Gollum #ad - Featuring a new hero, new player cards for all four spheres of influence, and an assortment of new Encounter cards, The Hunt for Gollum begins your dangerous trek through the Shadows of Mirkwood! The first cooperative LCG. Continues the shadows of mirkwood storyline. First adventure Pack in the Shadows of Mirkwood expansion cycle.

Playing time 30 - 90 minutes. Introduces an entirely new quest. Includes new ally and encounter cards for all four spheres of influence.

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Lord of the Rings LCG: Conflict at the Carrock

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Fantasy Flight Publishing MEC03 #ad - Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership. Based on the wildly popular Lord of the Rings fantasy series. Includes new ally and encounter cards for all four spheres of influence. First adventure Pack in the Shadows of Mirkwood expansion cycle. The third monthly adventure pack for the lord of the rings, the card game.

Playing time 30 - 90 minutes. Frodo baggins is beginning to feel restless in the Shire while the Beorning Beekeepers offer their assistance to anyone willing to help drive the troublesome Trolls away. Contains 60 never-before-seen cards. Requires the lord of the Rings: The Card Game core set to play. Includes a brand new scenario.

Lord of the Rings LCG: Conflict at the Carrock #ad - Conflict at the carrock contains 60 fixed cards from the Shadows of Mirkwood cycle, continuing the heroes' quest to find and apprehend the creature Gollum. Continues the shadows of mirkwood storyline. A long-beard mapmaker discovers a hidden Dœnedain Warning that just might help the heroes avoid defeat. Second adventure pack for shadows of mirkwood cycle.

The first cooperative LCG. Introduces an entirely new quest.

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Lord of the Rings LCG: Heirs of Numenor

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Fantasy Flight Publishing MEC17 #ad - A deluxe expansion for The Lord of the Rings: The Card Game. Introduces ten new encounter sets, which will be necessary for the upcoming Against the Shadow cycle of Adventure Packs. Contains 60 never-before-seen cards consisting of player and encounter cards. Focuses on the realm of Gondor. Based on the wildly popular Lord of the Rings fantasy series.

Contains 60 never-before-seen cards. Introduces an entirely new quest. The third monthly adventure pack for the lord of the rings, the card game. Second adventure pack for shadows of mirkwood cycle. Requires the lord of the Rings: The Card Game core set to play. Features 165 new cards, including 3 copies each of every player card.

Lord of the Rings LCG: Heirs of Numenor #ad - Includes new ally and encounter cards for all four spheres of influence. Number of players 1 - 2 or up to 4 with 2 core sets. Two new heroes and a host of new allies arrive to join an escalating war against the forces of evil, and three new scenarios lead you from the relative safety of the streets of Pelargir to the heat of an epic battle with an army of Orcs and Southrons.

Evil stirs in the lands of Mordor. Build a party of heroes from an assortment of notable characters from the beloved novels by.

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Lord of the Rings LCG: The Road Darkens

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Fantasy Flight Publishing MEC34 #ad - Its 165 cards introduce three new scenarios to the game, twenty-seven player cards three copies each of nine different player cards, along with two heroes, eight boons and seven burdens. From the council of elrond through the breaking of the Fellowship, The Road Darkens allows you to join Frodo Baggins and his companions on their all-important quest.

Focuses on the realm of Gondor. Contains 60 never-before-seen cards consisting of player and encounter cards. Continues the shadows of mirkwood storyline. Based on the wildly popular Lord of the Rings fantasy series. Contains 60 never-before-seen cards. Two new heroes and twenty-seven player cards encourage the exploration of all-new strategies.

Lord of the Rings LCG: The Road Darkens #ad - The first cooperative LCG. Number of players 1 - 2 or up to 4 with 2 core sets. Playing time 30 - 90 minutes. Together, these cards immerse you in some of the most pivotal and dramatic moments of Middle-earth's Third Age. A deluxe expansion for The Lord of the Rings: The Card Game. Features eight new boons and seven new burdens that give weight to your decisions.

Continues the ongoing Campaign Mode narrative begun in The Black Riders Saga Expansion.

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Lord of the Rings LCG: The Long Dark

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Fantasy Flight Publishing MEC12 #ad - Includes a brand new scenario. The first cooperative LCG. Two new heroes and twenty-seven player cards encourage the exploration of all-new strategies. The second lord of the rings Saga Expansion for The Lord of the Rings: The Card Game. Introduces ten new encounter sets, which will be necessary for the upcoming Against the Shadow cycle of Adventure Packs.

First adventure Pack in the Shadows of Mirkwood expansion cycle. Number of players 1 - 2 or up to 4 with 2 core sets. Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership. Introduces an entirely new quest. The way is dark and choked with foes and hazards. The long dark adds 60 new cards to the lord of the rings: the card game, including a new hero, the hazards of traveling in the dark, three copies of each player card, and an all-new scenario that pits your heroes against bands of Goblins, and the risk of getting lost.

Lord of the Rings LCG: The Long Dark #ad - Contains 60 never-before-seen cards. A deluxe expansion for The Lord of the Rings: The Card Game. The fourth Adventure Pack in the Dwarrowdelf cycle. Focuses on the realm of Gondor. Adds deck-building options with a new hero and 3 copies of each player card.

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Lord of the Rings LCG: The Flame of the West Saga

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Fantasy Flight Publishing MEC54 #ad - With its 165 new cards, the flame of the West introduces three new scenarios with a decidedly epic bent. Includes a brand new scenario. The first cooperative LCG. Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership. The third monthly adventure pack for the lord of the rings, the card game.

Time is short. Confront ferocious bands of goblins and the hazards of traveling in the dark. A new lost mechanic challenges heroes to navigate carefully. First adventure Pack in the Shadows of Mirkwood expansion cycle. The fourth Adventure Pack in the Dwarrowdelf cycle. Second adventure pack for shadows of mirkwood cycle.

Lord of the Rings LCG: The Flame of the West Saga #ad - Features eight new boons and seven new burdens that give weight to your decisions. Three new scenarios allow you to relive Frodo's journey through some of the most pivotal events of the second half of The Fellowship of the Ring. War is kindled. Not a complete game, requires the Lord of the Rings the card game core set to play.

Introduces an entirely new quest. Introduces a new version of Aragorn, as well as two other heroes and thirty new player cards.

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Lord of the Rings LCG: The Morgul Vale

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Fantasy Flight Publishing MEC23 #ad - Features 165 new cards, including 3 copies each of every player card. The epic adventure that begins in the shadowed streets and alleyways of Gondor's greatest city reaches its conclusion with a desperate battle at the very gates of Mordor. Second adventure pack for shadows of mirkwood cycle. Continues the shadows of mirkwood storyline.

Introduces an entirely new quest. A deluxe expansion for The Lord of the Rings: The Card Game. A saga expansion for the Lord of the rings: the card game. First adventure Pack in the Shadows of Mirkwood expansion cycle. Number of players 1 - 2 or up to 4 with 2 core sets. Playing time 30 - 90 minutes. Based on the wildly popular Lord of the Rings fantasy series.

Lord of the Rings LCG: The Morgul Vale #ad - Includes a brand new scenario. Not a complete game, requires the Lord of the Rings the card game core set to play. Three new scenarios allow you to relive Frodo's journey through some of the most pivotal events of the second half of The Fellowship of the Ring. Introduces a new version of Aragorn, as well as two other heroes and thirty new player cards.

The fourth Adventure Pack in the Dwarrowdelf cycle.

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Lord of the Rings LCG: Assault on Osgiliath

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Fantasy Flight Publishing MEC21 #ad - Relive the adventures of Aragorn and the grey company. Battles and sieges, unique locations, new enemies, Orcs and Southrons, bloody advances and strategic retreats, and deadly treachery - Assault on Osgiliath has it all! The first cooperative LCG. Campaign mode allows you to tie your adventures into the epic sweep of the Lord of the rings.

Features 165 new cards, including 3 copies each of every player card. Two new heroes and twenty-seven player cards encourage the exploration of all-new strategies. Adventure packs feature an all new scenario for The Lord of the Rings: The Card Game. Focuses on the realm of Gondor. A saga expansion for the Lord of the rings: the card game.

Lord of the Rings LCG: Assault on Osgiliath #ad - As the war host engages the orcs and southrons who have garrisoned themselves within Osgiliath's ruins, players vie with the encounter deck for control of Osgiliath locations, traveling from one to the next. A new lost mechanic challenges heroes to navigate carefully. Includes new ally and encounter cards for all four spheres of influence.

Confront ferocious bands of goblins and the hazards of traveling in the dark. The second lord of the rings Saga Expansion for The Lord of the Rings: The Card Game. Based on the wildly popular Lord of the Rings fantasy series.

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